Games Programmer/Designer with a background in VR, Mobile and Web development.
10+ years experience with Unity, Unreal Engine 4, and Custom Engines.
While my programming is paramount, my design skills are exceptional, this versatility enables me to assist and/or lead in various aspects of design as well as tech.
My strengths lay in Gameplay and Mechanics, however I also can and have dealt with AI, Advanced Collisions, 3D, and Physics programming.
In my current and past jobs I'm often tasked with a combination of elements, often creating or editing assets fit to purpose, of which I then implement, this has seen me using tools such as Photoshop, After Effects and Blender, to name a few.
My experience with a variety of professional design software, including 3DS Max, Blender, Photoshop, Sony Vegas, Ableton and FMOD Studio — among various accompanying audio tools is a noteworthy mention. On top of this, I have experience in prototyping, shaping gameplay and level design, as assisted by my background in Sociology, Media and Game Narratology theory.
Unity is my predominant engine with UE4 coming in second place, although I have spent varying hours in/with CryEngine, UDK, RPG Maker, WebGL framework ThreeJS, and some basic self built C++ 2D and 3D engines.